Steal The Bacon Board Game
Owned by Stevie Burke • Listed on Tue Apr 28 2026
STEAL THE BACON™ A Real-Time Competitive Board Game That Brings People Back Together Inventor: Stevie Amos Burke Patent: US 12,383,815 B2 The Hook People are not tired of games. They are tired of playing alone. Steal the Bacon™ is built to pull people off screens and put them back into real interaction. Fast rounds. Real competition. No passive players. What It Is A patented board game system that converts a classic playground game into a structured, repeatable tabletop experience. Players compete in real time to: Reach the center (“the bacon”) Secure it Return home without getting tagged Every move matters. Every round creates pressure. Why It Wins Constant engagement – no long waits between turns Real-time competition – players react, not just roll Simple to learn, hard to stop playing Built for replayability through randomized matchups This is not a sit-back game. It’s a lean-forward experience. Game Formats (Licensed Versions) 1. 4-Player Solo Competitive 1 vs 1 matchups per round Rotating referee system First to secure and return scores → Clean, fast, retail-ready 2. 8-Player Team Mode (4v4) Structured team play Simultaneous movement First team to point threshold wins → High energy, group environments, classrooms, events Core Innovation Central objective-based board design Multi-directional player paths Referee-card system (dynamic matchups) Tag-and-return mechanic (risk vs reward) This creates a loop of: Move → React → Chase → Recover → Repeat Market Fit Family game night (core retail) Classrooms and youth programs Group entertainment / party games Screen-free product category (growing demand) Why License This You are not building from scratch. You are stepping into: A granted patent A proven gameplay system A scalable product (2 formats) A clear brand story that sells Mission Behind the Game This was built to get families off technology and back into real connection. All proceeds go toward building The R.E.A.L. Framework a system focused on emotional awareness, behavior, and real-life alignment. This gives the product something most games don’t have: Meaning behind the play. The Opportunity This is a fast, social, repeatable game with a built-in story that resonates right now. The market is open for it. Next Step Let’s talk licensing. Contact: Stevie Amos Burke stevie@cleancommunityinc.com
Specifications
Patent Type
Utility
Category
Prototype
Yes
Expiry
Not Expired
Pricing
License Information
Available for License
Research Included
None
Cost Model
None
Owners
Stevie Burke
Owns 100%








