Steal The Bacon Board Game
Owned by Patent Owner • Listed on Tue Apr 28 2026
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STEAL THE BACON™ A Real-Time Competitive Board Game That Brings People Back Together Inventor: Stevie Amos Burke Patent: US 12,383,815 B2 The Hook People are not tired of games. They are tired of playing alone. Steal the Bacon™ is built to pull people off screens and put them back into real interaction. Fast rounds. Real competition. No passive players. What It Is A patented board game system that converts a classic playground game into a structured, repeatable tabletop experience. Players compete in real time to: Reach the center (“the bacon”) Secure it Return home without getting tagged Every move matters. Every round creates pressure. Why It Wins Constant engagement – no long waits between turns Real-time competition – players react, not just roll Simple to learn, hard to stop playing Built for replayability through randomized matchups This is not a sit-back game. It’s a lean-forward experience. Game Formats (Licensed Versions) 1. 4-Player Solo Competitive 1 vs 1 matchups per round Rotating referee system First to secure and return scores → Clean, fast, retail-ready 2. 8-Player Team Mode (4v4) Structured team play Simultaneous movement First team to point threshold wins → High energy, group environments, classrooms, events Core Innovation Central objective-based board design Multi-directional player paths Referee-card system (dynamic matchups) Tag-and-return mechanic (risk vs reward) This creates a loop of: Move → React → Chase → Recover → Repeat Market Fit Family game night (core retail) Classrooms and youth programs Group entertainment / party games Screen-free product category (growing demand) Why License This You are not building from scratch. You are stepping into: A granted patent A proven gameplay system A scalable product (2 formats) A clear brand story that sells Mission Behind the Game This was built to get families off technology and back into real connection. All proceeds go toward building The R.E.A.L. Framework a system focused on emotional awareness, behavior, and real-life alignment. This gives the product something most games don’t have: Meaning behind the play. The Opportunity This is a fast, social, repeatable game with a built-in story that resonates right now. The market is open for it. Next Step Let’s talk licensing. Contact: Stevie Amos Burke stevie@cleancommunityinc.com
12383815.pdf
Patent Document
12,383,815 B2
Patent Number
United States
Country Issued
Specifications
Patent Type
Utility
Category
Prototype
Yes
Expiry
Not Expired
Pricing
License Information
Available for License
Research Included
None
Cost Model
None
Owners
Patent Owner
Owns 75%
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Pricing
Owner Distribution
Patent Owner
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